
In total, Megamix treats us to over 100 rhythm games, the vast majority of which feature their own unique background music (some of which is really good!) to which the action is set. It’s equal parts ridiculous, unexpected, hilarious, and challenging, and-although it does feature a sizable assortment of “recycled” content from previous games as part of its core experience-there is a lot of new material here. If nothing else, Rhythm Heaven Megamix is undoubtedly the best Rhythm Heaven game yet. Fans of the series were predictably thrilled, though others might be wondering: could the game really be all that great in light of the complete lack of fanfare or marketing leading up to its release? Yes, yes it can. Its North American release was a complete surprise, announced the instant it became available at the NOA Treehouse Event at E3 2016 (over a year after its Japanese release). Rhythm Heaven Megamix for the Nintendo 3DS is, including that first installment, technically the fourth game in the Rhythm Tengoku series to date, and it made its debut in Japan a year ago in June 2015. More recently, the Rhythm Heaven series (which featured an initial Japan-only Game Boy Advance installment in Rhythm Tengoku) has thrived in parallel to WarioWare, though at its heart, the attitude, humor, and challenge bear a distinctly WarioWare flavor which is unmistakable in its origin. The banner's texture was dummied out in international versions.Ever since the WarioWare franchise popularized the “microgame” approach full of frenetic action games (imbued with preposterous storylines, goofy characters, and a zany Japanese sense of humor), the concept has endured in both handheld and console-based offerings. In the practice room of Tangotronic 3000, there is a banner hanging just above the camera that reads "目指せ!2位!", which roughly translates to "Aim for second place!" Due to the fact that the camera does not move during the practice, this banner, as well as the entire room, go unseen.

Unused Models Tangotronic Offscreen Banner These songs are inside BCGRP files, but music is usually stored in. Under " sound/group", there are empty files labelled " GROUP_WSD_O_FEN_AR.bcgrp" (Built to Scale 2 (Wii)) and " GROUP_WSD_KANTORING_SHORT" (a Short version of Flock Step.).

There are empty files that would contain the practice themes for Karate Man Returns, The Snappy Trio, and Shoot-'em-up 2 present in the files. There's also another file labeled "GROUP_WSD_TUTORIAL_NTR_ROBOT" which is empty. It shares the filename with the practice theme for Fillbots 1 (GROUP_WSD_TUTORIAL_NTR_ROBBOT_SHORT) except spelled correctly.
